Videoconferencing Tips
Introduction
I put together the following videoconferencing tips assuming a
PC-based videoconferencing
system operating over a low-bit-rate connection. However, most
of it applies to any form of videoconferencing or teleconferencing,
regardless of what system or connection one uses. Please email me
with a tip that you'd like to include. I'll list you as a contributor
unless you tell me otherwise.
Video
The better the camera, the better you'll
look to the other party. There is a noticeable difference.
- With current technology, your home camcorder will provide
the best picture. If it automatically turns itself off after a
few minutes, make sure there is no tape in it. If it still turns
off, try leaving the tape door open. Next, you'll need a capture
card to use your camcorder. Hauppauge,
ATI, and Winnov
make good capture cards for as little as US$99.
- The next best quality comes with a camera that is made to
use with computers. Philips
makes a good, inexpensive camera like this that can be had for
about US$200. Like a camcorder, these cameras need a capture card.
- The next best quality after camcorder and computer cameras
that require a capture card are USB cameras. If you have a relatively
new computer, there is a good chance that you have a USB port.
Just plug the USB camera into the
you guessed it
USB
port. No capture card needed.
- The lowest quality cameras are parallel-port cameras such
as those made by Connectix
and Vivitar. Their image
quality is not as good (image not as sharp and low frame rate),
but they are less expensive and much easier to install--you just
plug them into the parallel port on the back of your computer.
It's best to use a camera that does not
adjust the image automatically, e.g., focus and brightness. This
will lower your frame rate or, believe it or not, lower the spatial
quality of your transmitted image. This is because there is all
of a sudden a fair amount of difference from one second to the
next in the entire image, thus making the scene more complex,
and require more information about the image to be sent to the
other side.
If present, use the controls for your
camera to lower contrast as much as possible without compromising
overall quality. More contrast means more information to send
which means slower frame rates. If you reduce the contrast, increasing
the brightness a little may help.
Wear neutral, solid colors.
Likewise, have a simple, static background
(nobody walking behind you in the hall, move the clock out of
the scene, and no windows, please) in neutral, solid colors.
A user of AudioVision sent me this: "I've
found that a darker plain background produces less data to transmit
than a lighter one. With a black background, my VMail files on
AudioVision are 1/3 the size as with a white background."
For videoconferencing, this should translate into a higher frame
rate and/or a crisper image.
Be natural, but try to minimize movement.
Have plenty of light on the face of the
person speaking. If you have too much light from the back of the
room, you'll appear as a silhouette. Too much from the ceiling
and your eyes will be black.
Try to eliminate shadows. A shadow of
your hand, for example, to a VC system is like another hand, so
the VC system has to do twice as much motion handling as it would
normally do, typically reducing the frame rates with a subsequent
reduction in perceived video quality.
Try to remove spot sources of light. Modern
rooms tend to have downlighters which cause hot spots. These affect
the camera iris settings on automatic systems and thus reduce
the image quality.
If you can also ensure that the table
around which the participants sit is light in color, the lighting
will be reflected up into the participants faces from the table
surface, reducing the shadow effect.
Position the camera as close as possible
to the image on the screen of the other party. This results in
near eye contact because you will most likely be looking at the
other party's image. Eye contact is very important for interpersonal
communication. If the camera cannot be place close to the image,
the speaker should consider and experiment with facing and talking
into the camera, not looking at the other party's image. Otherwise,
you get two people watching each other look at their computer
screens, at least in the case of PC-based videoconferencing.
Don't get too close to the camera. They
typically have wide angle lenses that distort the face if you're
too close. Again, experiment with the system in local loopback
mode to see what looks best before you go online.
Make sure the camera is mounted solidly
and will not shake even minutely during the call. Besides the
other party seeing the possibly distracting movement, shaking
drops the quality of the image. Typically, the frame rate drops.
Audio
As with video, use a good microphone and
speakers. The cheap microphone that came with the software you
bought at a local computer store may not be good enough. A good
one shouldn't cost a great deal, though. You'll get the best results
with a headset or handset because neither you or your videoconferencing
system has to worry about echo. A really good headset
(combined mike and speaker) should cost around $100. InterActive
makes a telephone with cradle for videoconferencing. It costs
$99. You can even use a regular telephone with Quicknet Technologies'
Internet PhoneJACK. I've
never used it, but it looks like a pretty slick device. Telephones
just seem more natural to me and provide the privacy that other
solutions can't.
I've tried a couple of other handsets that I didn't like. One
had a cradle, but its handset was unusually short--the mouthpiece
only came down to my cheek. Real uncomfortable. Another handset
was long enough, but the sound quality was poor. One that I can
recommend, however, is the INT100CS Internet Telephone Handset,
manufactured by Conair under license from Riparius Ventures, Inc.
The handset is normal-sized (for my big head, at least) and comfortable.
The sound quality is excellent. But the coolest thing about it
is the phone cord. It has an RJ11 modular connector on one end
that plugs into the handset and connectors on the other end for
the microphone and speaker jacks on your sound card. It turns
out that the handset is just a normal telephone handset, and one
can use any regular telephone handset that has a modular RJ11
jack with this cord. Cool! The cord also has a pass-through connector
so that you can continue to use your external speakers with the
handset. This is a nice, unexpected feature, but it has been my
experience that most PC speakers are always amplified and should
be plugged into the LINE OUT jack, whereas the (unamplified) handset
should be plugged into the SPKR OUT jack. If I plug the cord into
the LINE OUT jack and my amplified speakers into the pass-through
connector, I get poor audio out of the handset. If I do the opposite,
I get poor audio out of the speakers. Ideally, the user has either
unamplified speakers or speakers that continue to operate as unamplified
speakers, like the handset, when the power is turned off to them.
I have speakers like this on one of my PCs. Then the handset could
be plugged into the SPKR OUT jack and the speakers into the pass-through,
and we'd have good audio all around.
Don't "eat the mike" by placing
it closer to your mouth than it was designed for. Eating the mike
distorts your voice. If you are doing it because the other party
can't hear you, back off the mike and turn up the level of the
mike and/or have the other party turn up the volume of his or
her speakers.
Videoconferencing systems typically don't
let the speaker hear his or her own voice so the speaker cannot
judge how loud he or she should be speaking. However, telephones
have always done this. If you doubt me, pick up the phone right
now and check. Before making those important videoconferencing
calls, experiment to see how close you should be to your microphone
so that the other party hears you clearly, and regardless of whether
you have a microphone, headset, or handset, use the controls of
your system to adjust the microphone and speaker levels. Make
sure at the beginning of every call that the other party can hear
you clearly. If you can't tell, just ask them.
Analogous to video, it's best to have
no background noise.
Since there may be some audio (and video)
delay, depending on your transmission media, try even harder than
in normal in-person or telephone conversations not to dominate
the conversation. Be sensitive to the other party wanting to speak,
even by inviting them to do so periodically.
Practical solutions to minimize echo include
soft furnishings to dampen the audio paths. Glass is particularly
bad for audio reflections, so room curtains can help.
For better PC sound quality, make sure
your speakers are plugged into the correct jack on your sound
card. There are usually two jacks, labeled something like LINE
OUT and SPKR OUT, as in SPeaKeR OUT. Speaker enclosures often
contain more than speakers. They contain a little amplifier that
you can turn on and off. (You can usually tell that the amplifier
is on because a little red light is illuminated.) Note that some
speakers only work when their amplifier is turned on. When your
speakers are turned on, you must plug them into the LINE OUT jack.
When your speakers are turned off, assuming you have the kind
that will continue to function as unamplified speakers, you must
plug them into the SPKR OUT jack. Failure to abide by these instructions
results in poor audio quality.
Many people make the mistake of turning their speakers "on"
because they think they won't work if they are turned "off"
(on the surface, this makes sense) and then incorrectly have them
plugged into the SPKR OUT jack because, after all, they are speakers,
aren't they? Check your PC right now. This could be an easy way
to significantly improve your sound quality at no cost. By the
way, I usually turn my speakers "off" and plug them
into the SPKR OUT jack. There is no point in wasting electricity
on the redundant amplifier in the speaker enclosure, is there?
You see, the SPKR OUT jack is the output of a little amplifier
built right onto the sound card; the LINE OUT jack is the direct
output of the digital-to-analogue converter circuit which provides
a raw, unamplified signal that yearns to be plugged into a speaker
that will amplify it--a speaker that is turned "on."
Contributors
Howard Rubinstein, Doug Domeny, Phil Sewell